Story-Driven Knowledge Framework
Build coherent story knowledge and a useful skeleton for a novel, a game, or several works sharing a world.
Core holds stable rules that constrain many creations. Content holds particular entities, events, sequences and treatments created under those rules. A world rule is not a city; a narrative rule is not a quest; art direction is not a character concept; a game design rule is not a weapon; a level design rule is not a level.
Start with the audience experience and the next useful story slice. You do not need a complete world encyclopedia. The framework supplies knowledge and production briefs; your manuscript, game implementation and finished assets consume that knowledge.
Read and use
- Foundation: terms, ownership, Core, Content and dependencies.
- Methodology: authoring, revision, checks and handoff.
- Execution skills: coordinator, architect and author assistance.
- Templates: four adaptable starting documents.
- The Sealed Archive: one knowledge set expressed as a novel and game.
- Adoption: copy the bundle and create your knowledge workspace.
The bundle is self-contained. Research citations explain design choices; you do not need them or network access to operate it. Creative decisions remain yours. Structural review can expose contradictions and weak causality, but cannot determine artistic quality.