Principles
- Make the next story slice possible. Build enough rules and linked content to explore a meaningful conflict. Expand when the story needs more knowledge.
- Keep rules distinct from instances. A Core rule should judge more than one proposed creation. A named entity, occurrence, sequence, treatment or placement belongs in Content.
- Keep one home for each fact. Link identity, fictional capability, playable treatment and visual representation instead of duplicating them.
- Make uncertainty visible. Record questions, provisional assumptions and intentional mysteries. Do not turn plausible inventions into approved canon.
- Review change at its source. A downstream contradiction returns to its rule or fact owner. Review affected dependents before calling them final.
- Protect creative freedom. Structure clarifies choices; it does not prescribe one act structure, viewpoint, character formula or prose style.
- Keep the workflow proportionate. Derive history and available approval from conversation, documents and Git. Do not add a workflow database, compulsory expert per domain or artistic score.
Research basis
These principles are a synthesis for this framework, not an industry-mandated taxonomy.
- Patricia Wrede's worldbuilding questions support selective exploration rather than exhaustive prewriting.
- Emily Short's narrative structures distinguish branching from other forms of interactive storytelling.
- Smith and Worch's environmental storytelling connects fictional events, environmental evidence and player interpretation.
The complete operational guidance is included in the bundle; these links are optional research context.