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Creative Direction

Purpose and ownership​

Keep the project recognizably itself across works and media.

Audience promise, emotional experience, themes, prioritized pillars, trade-off filters, scope and exclusions. Named protagonists and plot beats are Content.

Questions​

What should readers or players experience? What makes this project distinctive? Which attractive ideas do not belong? Which pillar wins when priorities conflict?

Inputs and outputs​

Inputs: Creator intent, audience, accessibility and production constraints, references, observations.

Outputs: A compact audience promise, choice filters, emotional range, priorities and non-goals.

Prerequisites​

No other Core prerequisite. Evidence from any medium can challenge the direction.

Stability and evolution​

Keep stable: Identity-defining promise, priorities and exclusions relied on by other domains.

Can evolve: Wording, examples and delivery methods within the promise. A changed priority requires impact review.

Reusable rules​

Phrase pillars as decision filters, not flattering adjectives. Separate desired experience from a particular UI, plot or mechanic. Record a meaningful exclusion and difficult trade-off.

Acceptance test​

Can competing content pitches be judged without turning either pitch into the shared rule?