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Gameplay Content

Own playable treatments under Game Design and applicable Setting Rules. Fictional identity remains in World.

CategoryRecordLinked inputs
EnemiesBehavior, tells, counters, reward and challenge role.Fictional actor when grounded; supported actions and encounter context.
BossesPhases, counterplay, escalation, stakes and payoff.Actor, narrative conflict, abilities and encounter.
WeaponsActions, costs, acquisition, effects, balance and feedback.Fictional object, supported verbs and relevant spatial context.
ItemsUses, acquisition, scarcity, effects and meaningful feedback.Object identity and supporting systems; story conditions where needed.
AbilitiesConditions, limits, costs, unlocks and feedback.Fictional capability and actor; traversal rules if movement changes.

Prototype with placeholders after applicable system contracts exist. Finalize with identity, consequences and relevant interaction tests. A new action requires Core review rather than being hidden inside an item.

Check: Does each treatment use supported actions and produce coherent feedback/consequences while preserving its fictional identity?