Visual Content
Own particular concepts and asset briefs under Art Direction. Canonical identity remains in the owning World or Narrative record.
| Category | Record | Linked inputs |
|---|---|---|
| Character concepts | Silhouette, clothing, expression, variants and visual storytelling. | Character identity and relevant culture, narrative and play signals. |
| Creature concepts | Anatomy, materials, scale, motion and readable behavior. | Creature identity; enemy tells when applicable. |
| Object concepts | Form, materials, provenance and recognition cues. | Object identity; game interactions where applicable. |
| Environment concepts | Architecture, lighting, landmarks and mood. | Place; level blockout/wayfinding where playable. |
| Interface concepts | Particular screen, state cue, flow and variants. | Supported actions and state, accessibility and reveal constraints. |
Explore from a provisional brief; final treatments need resolved identity and signals. Prose-only content does not require visual concepts. Finished asset production occurs downstream; keep its authoritative brief linked.
Check: Are appearance, function, intended revelation and accessibility consistent without decorative cues misleading the audience?