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World Content

Own particular fictional identities, occurrences and facts under World Foundation, Setting Rules and Lore policy. Narrative, visual and game constraints apply only when relevant.

CategoryRecordRelevant linked inputs
RegionsGeography, climate, resources, borders, scale and variation.World frame; cultures, settlements and events when known.
CitiesEconomy, population, governance, history and spatial role.Region, cultures/factions; a level only for playable treatment.
LocationsAccess, function, occupants, history and story hooks.Region/city and defining events or institutions.
FactionsGoals, power, methods, relationships, membership and symbols.Cultures and events; headquarters when relevant.
CulturesPractices, values, language norms and internal variation.Geography and inherited events; not necessarily one faction.
Historical eventsTime ordering, causes, participants, consequences and evidence.Relevant actors and places; distinguish fact from disputed claims.
CharactersIdentity, goals, motivations, history, relationships and relevant beliefs.Applicable cultures, events and places; link arc-specific changes.
CreaturesNature, habitat, behavior and ecological or mythic role.Habitat/ecology; enemy treatment only if needed.
Objects and artifactsIdentity, provenance, fictional capabilities and significance.Makers, institutions, events or places; separate game effects.
Particular powersA specific actor's or tradition's capability inside Setting limits.Actor/tradition and governing costs; separate playable balancing.

These records can be sketched together. Resolve causal chronology and identity relationships before production uses them as established facts. A named weapon belongs here even if the novel has no game. Link its playable treatment to Gameplay, its appearance to Visual, and a playable place to Level.

Check: Can the author explain what exists and what happened without confusing a representation, belief or game outcome with objective canon?