World Content
Own particular fictional identities, occurrences and facts under World Foundation, Setting Rules and Lore policy. Narrative, visual and game constraints apply only when relevant.
| Category | Record | Relevant linked inputs |
|---|---|---|
| Regions | Geography, climate, resources, borders, scale and variation. | World frame; cultures, settlements and events when known. |
| Cities | Economy, population, governance, history and spatial role. | Region, cultures/factions; a level only for playable treatment. |
| Locations | Access, function, occupants, history and story hooks. | Region/city and defining events or institutions. |
| Factions | Goals, power, methods, relationships, membership and symbols. | Cultures and events; headquarters when relevant. |
| Cultures | Practices, values, language norms and internal variation. | Geography and inherited events; not necessarily one faction. |
| Historical events | Time ordering, causes, participants, consequences and evidence. | Relevant actors and places; distinguish fact from disputed claims. |
| Characters | Identity, goals, motivations, history, relationships and relevant beliefs. | Applicable cultures, events and places; link arc-specific changes. |
| Creatures | Nature, habitat, behavior and ecological or mythic role. | Habitat/ecology; enemy treatment only if needed. |
| Objects and artifacts | Identity, provenance, fictional capabilities and significance. | Makers, institutions, events or places; separate game effects. |
| Particular powers | A specific actor's or tradition's capability inside Setting limits. | Actor/tradition and governing costs; separate playable balancing. |
These records can be sketched together. Resolve causal chronology and identity relationships before production uses them as established facts. A named weapon belongs here even if the novel has no game. Link its playable treatment to Gameplay, its appearance to Visual, and a playable place to Level.
Check: Can the author explain what exists and what happened without confusing a representation, belief or game outcome with objective canon?